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Whatever happened to the creativety and originality - Goto page 1, 2  Next
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 User is Hidden FuNEnD3R   Post Posted: Wed Sep 07, 2005 7:54 pm
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Whatever happened to the creativety and originality

I was just watching a segment on TV about a few old NES games, and it is amazing how characters/games such as Super Mario, Contra, Zelda, Mega Man, Metroid, and other popular games that are being remade today were all created around the same timeframe. Why is it that back then they were able to be so creative with games, and now everything is just a remake, flop, or a game that is great for a while and has no replay value? Even when they do introduce a new character or type of game it never takes off, I wonder if that has to deal with today's generation having high expectations, or the fact that developers are not creative anymore and rather make quick cash off of something that is already known. I think it has to deal with both, noone wants to risk all of their money on a new idea, and rather stick with what works I suppose.

Then there are games like Rez and a few others that are unique and creative that noone ever plays and disappears. I think it also has to deal with advertising, usually developers who create something unique don't realize how great the game is, so there is little or no advertising for it. However huge corporations who have money to burn advertise everywhere like EA and Xbox. Ever since the Xbox came out I realized that advertising really brainwashes a lot of people into thinking something that is sub par is the best ever.
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 User is Offline Reigner hellblader   Post Posted: Wed Sep 07, 2005 7:58 pm
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that is soooo true...

but man that is deeeeeep
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 User is Hidden FuNEnD3R   Post Posted: Wed Sep 07, 2005 8:03 pm
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Thanks man, and to add to my original post, back in the 80's the only way you really heard about games was from word of mouth. So perhaps game developers back then did their best to make games so fun that everyone would go out and tell their friends.

However now all developers have to do is create a good looking rendered cinematic, add a girl with big boobs and advertise it on every channel and everyone will go out and buy or rent it. By the time the word gets out that the game sucks the developers would have already made profit.
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 User is Offline Thorlord   Post Posted: Wed Sep 07, 2005 8:14 pm
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i know what you mean.. the original games that are being made today are overlooked because they lack the features that we deem require to buy the game (Online play/Multiplayer)

now developers are sticking to the main categories:
FPS (adding new weapon types is consitered "Creative" in this genre)
RTS (Adding more civilazations and abilities is consitered "Creative" in this genre"
MMO (No creativity in this one. a creative MMO was going to be made called "Mythica" but it was shot down.. WHY GOD WHY IT WAS A NORSE MMO!!)
RPG (Everything's perty much been done in this category, the only truely creative RPG's are the ones that mix with another Genre)

i give you some examples of games made recently that were creative but not successful:
-Planetside, Mixed FPS and MMO and did a GREAT job. unfortunately a lack of players destroyed this game.

-Beyond Good and Evil. Noone played this game, it was the most recent adventure game to date and people just left it dry in the sand.

i believe one game can fix this un-creative rut the gaming industry is in. unfortunately noone has tried as only the very smartest of gamers want a creative game.
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 User is Offline Reigner hellblader   Post Posted: Wed Sep 07, 2005 8:16 pm
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if there is a game with a girl with big boobd the guys will buy it
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 User is Hidden FuNEnD3R   Post Posted: Wed Sep 07, 2005 8:18 pm
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Quote:
now developers are sticking to the main categories:
FPS (adding new weapon types is consitered "Creative" in this genre)


haha nice one and so very true. Back then when a sequel came out it offered double the action, levels, and new items. It kept the same gameplay and got rid of things that may have annoyed us in the previous version.
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 User is Offline Reigner hellblader   Post Posted: Wed Sep 07, 2005 8:30 pm
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hmm the same thing kinda happened with devil may cry 1 - 2 -3
number 1 had a cool ending
number 2 contradicted the 1st because of characters
and number 3 missed alot of information without a continued storyline
and crappier items than the others i recon

but crap happens when people try and make newer versions of games or sequels
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 User is Hidden Thoul   Post Posted: Wed Sep 07, 2005 11:03 pm
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Part of the problem is that gaming became an industry in an increasingly expensive area. Today there are so many companies competing against each other and games cost so much to make that it is very hard for a smaller developer to survive the major loss of a flubbed game. They have to make the stuff that they know will sell, just to stay in business. You have a choice: make a creative game, or make a game that will definitely pay to feed your newborn child. Guess what most people choose?

And from that, there is also such a rush to get the next big thing out, usually a system, that there are rarely any series that get enough games for one system that allow them to become legendary. Mario appeared in what, 10 NES games? Mega Man had 5 or 6. Sonic had 4 or 5 on Genesis.

You don't see that sort of coverage for a single system today. Two titles, maybe three max, per series on a single system is the norm. That's really not enough to get legendary status. There's a chance of becoming a "cult hit," a single game or two that has enough charm to build up a large following, but that is hard to do. That's how Zelda and Metroid really started out.

To be fair though, there are just as many forgotten games and characters from the NES as there are from modern systems. Did you know the NES had over 500 games? A few gems like the Marios, Metroids, etc., shined through, but even more have been mostly forgotten.
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 User is Hidden FuNEnD3R   Post Posted: Wed Sep 07, 2005 11:20 pm
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Great points Thoul, I totally agree and understand. The expense mainly comes from the time it takes to create the graphics and marketing, but it seems that the creative minds have disappeared. It seems like "The Matrix" is the only creative thing of this generation (well it's known for the movie but games and movies are pretty much in the same category these days heh, this same topic applies to the movie industry as well) You made a good point with the tons of unheard titles that are forgotten about on the old systems, but most of those titles were ripoffs and offered nothing new anyway.

I don't know if you watch G4 (supposed to be a gaming channel but it is kinda lame) they have special events like Gphoria where they talk to celebrities about which games that they like, and they always say "Oh yeah um...what's that game? Oh yeah... Halo!" All of them say an Xbox game that you see advertised on TV everyday, it just goes to show that advertising is the key today, doesn't matter how good the game is as long as they advertise it and brainwash people into thinking it is the best game ever then developers cannot lose.

I understand that is life and just the way it is, but it would be cool if a huge game company would look at all of the things that made games perfect in the past and combine all of those elements, that is what I would do if I were to create a game. Not to copy but understand what gamers like based on previous reviews and offer the same thing all in one game.
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 User is Offline Reigner hellblader   Post Posted: Wed Sep 07, 2005 11:38 pm
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yeh i agree good points
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There are alot of talented creative developers out there, they just aren't being credited as much anymore because in these days, games sell more through hype than through playability.

Developers like Atlus and Working Designs still prove that there are developers that are still taking risks.

Disgaia is one of those creative franchises of today that is starting to make a name for itself.

Black and White, Warlords Battlecry, Rise of Nations, Seven Kingdoms, Freedom Force.

These games are out there. You just have to spot them.
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 User is Offline Stappy   Post Posted: Mon Sep 12, 2005 4:12 am
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I agree with lots of opinions here..
But I wouldn't call it lacxk of creativity especially on Nintendo's part, I'd just call it continuing a franchise. The original mario etc was the beginning of a franchise. There have been new games released recently that are totally original but just haven't sold as well as the franchise games. Grand Theft Auto is a game you could call original. It brought a new genre into the mix and has been a massive success. Pikmin is pretty original, as far as controlling 100 things around the world goes..

I totally agree with the Matrix being the only creative thing, story, effects and how scenes were shot, were all original.

Maybe you should look at getting a Ninetndo Revolution, Fun, because what you say is exactly what Iwata suggests. That games you play on your ps2's and xbox's hav reached their peak (of creativity) and are now just getting more complicated. So The Revolution will come to change the way we play games (or so they say). I sound like a nintendo fanboy but it sounds good and maybe what you (and tons of others) are looking for...
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 User is Hidden FuNEnD3R   Post Posted: Mon Sep 12, 2005 6:21 am
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Yeah but I probably won't get an Nintendo system anymore. I have owned all of their consoles and they don't provide enough lasting enjoyment. Ever since the N64 their systems never have any ports of good games (especially Teen+ rated games except for the awesome RE4 that nintendo bought the rights to) The GC shelves of games are so empty compared to other systems. If you go to EB or Blockbuster there would be 20+ shelves full of PS2 and Xbox games, and I would have to ask the clerk where the Nintendo games are and the answer is either "There are over there in that small corner over there" or "Sorry we don't have any GC games in stock" One reason for this was because Nintendo likes to use a different approach that makes it harder for developers to create games for their consoles whereas the competition that has a larger userbase uses standard technology.

I respect Nintendo but if they cannot deliver what they say then I can no longer support them. My prediction for the next console will be that they create a new Super Mario game, later come out with Mario Kart, then Mario Party, after that Super Monkey Ball and Super Smash Bros.

They always throw in a racing game and sports port, then a couple of years later another Metroid (which I wouldn't mind playing) and a few other cute games. I have realized where their direction is headed and I am not going to follow. Basically they know that as long as they keep making remakes of the same games the nintendo fanboys will keep buying them, so there is no need for them to have a ton of games since Mario and Metroid alone will sell the console. It is a good business move on their part however I want to play for enjoyment and I have outgrown Mario about 10 years ago. Plus it really sucks when amazing games like RE4 are on the GC and I tell everyone about how awesome it is and noone can play it because they do not own a GC.

They like the Xbox always use sales pitches to say how their consoles will provide a gaming experience that you have never seen before to get you to go out and get the system and wait months or years for that gaming "revolution" that they promise ever comes. By then it is too late they already have your money.
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 User is Offline Thorlord   Post Posted: Mon Sep 12, 2005 12:50 pm
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a company that has originality is Obsidian.

they used to be known as "Black Isle" and made the amazing games "Baldurs Gate","Planescape","Fallout","Icewind Dale" and they also made the new "Knights of the old Republic 2" with their new company. (Black isle was shut down after some poor management from its parent company... uhh. something-or-other.)

they are working on Neverwinter Nights 2. while they did make half of the first game, since they got disbanded half-way though production the project was thrown up in the air for any developer to gobble up. well Bioware grabbed it and finished the game and slapped their logo on it.

anyway. i've always admired how great the games that came out of Black isle were. they had some amazing creativity to make a 300+hour game series.

creativity i have always believed is my strongest quality. i will be entering the gaming design world in a few years and i hope to help change it.
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 User is Offline Guest   Post Posted: Mon Sep 12, 2005 8:58 pm










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Pikmin isn't an original idea. There were many games in the past that did that, Pikmin was only a result of the technology at the time.

GTA 1 could be considered original yet GTA 3 above isn't. The first game I've seen to do the free roaming on foot and driving in a 3d city is Batman and Robin for the PSX.

Black Isle had two original titles out in Fallout and Baldur's Gate.

The later titles they had while great are almost failure to comply to the social tastes of most people. Icewind Dale for ex. is a failed Diablo 2 attempt not in the sense that they were trying for a Diablo 2 clone rather in that they should have opted for some of the improved mechanics in Diablo 2 and all modern rpgs.

Planescape and the rest while still impressive felt like BG clones even KOTOR. Sure they have their own quirks and that's what makes them great yet hardly original as a company

Edit: I nearl forgot, if you want an original fresh system then I recommend the Dreamcast
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