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What do you want from FFXIII-2? - Goto page 1, 2, 3, 4, 5  Next
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 User is Offline Lara   Post Posted: Sat Jun 04, 2011 9:01 pm
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What do you want from FFXIII-2?

I came across an article with the same name and thought of bringing it here Smile

What I want:

More substance! I can't stress this enough! The pretty images don't compensate! I need towns, shops, inns, people, races, creatures. If FFXIII had any depth in it then it's not shown in the best possible way, everything is explained by words and battles that follow them, the characters need to engage with well-illustrated cultures so we can better connect with the whole thing through sensing the vibe or tensity of people or whatever you want to call it.

I want the characters' past to be better explained, the old ones or newly introduced ones. I think the attempt to magically make them connect through going back to a "certain day" failed. I loved how Aaron's character from FFX was portrayed, interesting flashbacks throughout that connect to the dominant theme of the game and also to other characters. This reminds of the music! I haven't played FFX in ages, but I remember some of the themes that played during those flashbacks, especially the one in Zanarkand, but I don't remember anything from FFXIII and I am playing it now.

I wasn't very happy with the Gambit system in FFXII and the one in FFXIII gives even less control. I don't really mind it being fast paced and there are few other points that I'm not so sure about, because I want to have more control in the sense that I want it to be more strategic, but without making it easier. I kinda hated it how I feel the need to switch paradigms when the leader of the party is jumping in the air so I don't get these annoying-time-consuming scenes of the switching process of every character. I also want the upgrade system to be refined, if not replaced, not having it at save point is a starter, but also make it more directed.

I know I have more points, they will come up when you guys mention something.

I miss how I used to wake up 2 hours before school to play FFIX and miss breakfast because I can't let go of it for 5 minutes! It never happens anymore, and no not because I'm older...

So what do you think?
I guess this has turned out to be another ranting topic about the game Laughing

P.S. I haven't finished FFXIII yet, trying to finish the C'ieth missions before beating the final boss. I also haven't watched the FFXIII-2 trailer yet and not going to.
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 User is Offline Arc   Post Posted: Sun Jun 05, 2011 6:17 am
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the first paragraph about substance and mor towns culture world map, just more depht i 100% agree with

i didnt have much of a problem with the pasts of the characters as such
....and i liked some of the music in the game, i liked a lot of the music in the game actually XD even the theme when ...uh whatever the black dudes name was XD and vanille running through the green place (yeah not got a good memoryXD)

i do think you had less control in ff13 of course you fdo, there are 100s of spells ont he other ones, but the point is, you will find yourself using the one spell if you know what you are fighting, strongest water spell on a fire enemy
strongest electricity spell on a water enemy, so i dont think it took that much skill to work out what to do before you jst had more options which wherent specificlly NEEDED XD
i think the ff13 combat system takes as much if not more skill, simply because you DO have to be fast for some fights and for the hunts especially or for fighting under leveled you will need a strategy, it isnt hard to work out what to do, but it does take some form of skill, i do think that they made the fights in ff13 too easy though, i mean i hardly died at all, hunts sure, but they are optional, i think the fights you HAD to do should have been harder, i beleive i ONLY died on cid, and the last boss (which wasnt even hard it was simply frustrating if he insta killed your main and you where unlucky) so i guess the dfifficulty is soemthign i would like to see change , kinda took my self off point there Xd

i wouldnt change the upgrade system being near a save i would be annoyed if i spent a long time upgrading just to die and have to do it all again, or to mess up my upgrade and be too far from a save point to reset, its there for a reason xD

ff9 was my favorite and ff13 for me didnt really feel like a ff game as such, i mean it did, but it also didnt XD
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Though seriously if Im out walking around in the night to ASDA with the pedo/rapist/murderer/psycho of questionable sanity vampy....who do I have to be afraid of? XD

Kuro Ryu wrote:
A warlock? Arc? ... I've heard weirder things about you to be fair actually XD

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 User is Offline Aruko   Post Posted: Sun Jun 05, 2011 3:25 pm
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I pretty much agree with arc...I would love some more openness to the game...so yeah maps towns shops as you said Lara would be awesome...I hope its not so linear next time...I also agree with arc that I would like a little bit more challenge aspect to the game...fights might have been somewhat lengthy but they werent hard XD....however I did love the battle system and the little grid thing...so I hope they keep that XD
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 User is Offline SirenSparx1   Post Posted: Sun Jun 05, 2011 4:30 pm
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i would love it if it had towns and shops and a world map ^^

mind you, the graphics on 13 kill my eyes Sad not sure if it's just my TV or not but i've always blamed the game as i don't get it any other time :/
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 User is Offline Aruko   Post Posted: Sun Jun 05, 2011 4:36 pm
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They kill your eyes? XD thats weird...too much awesomeness and sparkly for you? XD
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 User is Offline Lara   Post Posted: Mon Jun 06, 2011 7:40 pm
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I think the theme you’re talking about is called ‘The Sunleth Waterscape’. I like that one… a little. The music overall is not that bad, it’s just not memorable. This is the first FF that Nobuo Uematsu wasn’t involved in the composition process and you could easily tell, it’s so different. FFXIII is still a part of the whole series, so it should have some similarities.

I agree that it’s fun to have real-time combats and it does require some skill, but I hated how I couldn’t control what the other two characters do, yes I can control which mode or whatever they’re in, but I can’t control what they actually do, so many times I wanted them to heal the main character, but noo they have to do it the way they want. It’s not up to you to decide when to receive the healing thing. This brings up the features that FFXII had in its Gambits system, the thing where you choose to heal a certain character after their HP drops below 50% for example. But again, too much control made it too easy, so something in between? I was actually thinking of having the ability to change the leader during the battle while maintaining the fast pace of it and not having any of the Gambits features from FFXII.

I agree about the difficulty of the bosses. I had some difficulties with Zirnitra, which was an optional mission (I think 3 of them).

FFIX is my favourite too, I think, I am in disc 4 in a recent replay and so many of the themes and questions it proposes are still so very interesting and gives you so much to think about.

And yea, I don’t understand the eye-killing part? Too good?
They compromised so much for the pretty graphics, you better like it! lol
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 User is Offline Arc   Post Posted: Tue Jun 07, 2011 5:07 am
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i think if they kept the same kinda battle system AND let you switch mains in battle, it would be too much to keep up with i mean in some battles its hard enough just changing jobs, nevermind choosing which attack to use (instead of auto) all the time XD

i would LOVE to see a turn based rpg FF again though XD
i mean there probably ARE some improvements that could be done, but at that point the sequal will probably have a totally different battle system, which would be comaplained about anyway cos its a sequalXD

i see it as controllign them prety well actaully
like, each character has the abilit to use certain spells (healing defensive, attack)etc.
and you would always choose the right spell so ti doesnt change that much, cura to cure, firaga on soemthign weak against fire etc. so the autto part is fine. and you just set them to the correct class or job to use what you want, so it isnt TOTAL controll, but it is more control than people give it credit for, just because there arent 100 attacks to choose from (almost all of which dont apply in one fight)XD

the lack of side qurests, optional tows, or any towns, and a eorld map are what did it for me, ff....no..an RPG NEEDS that kinda stuff XD
i also would hope ff13-2 will have more non futurisic techy places, we could have had that as a main theme, but went to old victorian or medievil tstyle towns, maybe poorer cities where things hadnt changed much, or more nature places (although it may have been only cocoon that was so futuristicXD but it did take up mostly all of the game)

...you make me want to play ff9 againXD

i used an old pixely as hell non hd tv and it still looked great, without hurting my eyes XD
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Aruko wrote:
Though seriously if Im out walking around in the night to ASDA with the pedo/rapist/murderer/psycho of questionable sanity vampy....who do I have to be afraid of? XD

Kuro Ryu wrote:
A warlock? Arc? ... I've heard weirder things about you to be fair actually XD

crazed4now wrote:
Arc's children would be the spawn of satan.....
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 User is Offline Mabus   Post Posted: Tue Jun 07, 2011 7:20 am
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Umm my plastic two cents:

I think what a lot of people are missing is this huge point. On Pulse, everyone is gone. There are no towns that you could do anything in. Except the Vanille's little robot in Oreba village.

On Cocoon, you're pretty much an outlaw from the start, and everyone will turn you in cause they are sheep.

I think the lack of towns and stuff was there to make the world seem so much more dispondant. It's like here is the world, all the humans have been turned into cieth... The others are mindless sheep being lead around by summons.

Anyway that is my two cents.

I would like to see more towns/side quests/1-time summons. I found most summons were not too good/I didn't use them.

I'd want to see a better character upgrade system. Like the gameplay it was too linear. No real cusomization in it.

Music could have been better. There are only two songs I can remember from the game, Chocobo Theme and... crap I always forget the name... I think it's called Will to Fight.
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 User is Offline manudude02   Post Posted: Tue Jun 07, 2011 7:41 am
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I got an email today with the new trailer for FFXIII-2. It looks like they are keeping the same battle system, and more playable characters. There was also some "unstable rift" thing which looks interesting. Can't wait til it comes out.
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 User is Offline Aruko   Post Posted: Tue Jun 07, 2011 3:26 pm
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Mabus wrote:
Umm my plastic two cents:

I think what a lot of people are missing is this huge point. On Pulse, everyone is gone. There are no towns that you could do anything in. Except the Vanille's little robot in Oreba village.

On Cocoon, you're pretty much an outlaw from the start, and everyone will turn you in cause they are sheep.

I think the lack of towns and stuff was there to make the world seem so much more dispondant. It's like here is the world, all the humans have been turned into cieth... The others are mindless sheep being lead around by summons.



Thats a good point...I suppose I should amend my comment XD...the shops thing didnt bother me as such...cuz it had them at save points...I just really like the openness of a world map XD

I actually really liked the music...I thought the ending song really didnt fit at all...so meh...but I liked pretty much all the other music in the game XD
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 User is Offline Anubis13   Post Posted: Tue Jun 07, 2011 4:45 pm
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I agree with pretty much everything in Lara's first post. Very well put.
Arc wrote:
you will find yourself using the one spell if you know what you are fighting, strongest water spell on a fire enemy
strongest electricity spell on a water enemy, so i dont think it took that much skill to work out what to do before you jst had more options which wherent specificlly NEEDED XD
i think the ff13 combat system takes as much if not more skill, simply because you DO have to be fast for some fights and for the hunts especially or for fighting under leveled you will need a strategy, it isnt hard to work out what to do, but it does take some form of skill, i do think that they made the fights in ff13 too easy though, i mean i hardly died at all, hunts sure, but they are optional, i think the fights you HAD to do should have been harder, i beleive i ONLY died on cid, and the last boss (which wasnt even hard it was simply frustrating if he insta killed your main and you where unlucky) so i guess the dfifficulty is soemthign i would like to see change , kinda took my self off point there Xd

Assuming I'm understanding this right, I have to disagree with most if not all of this. In the older FFs, simply using the strongest version of the spell that any random foe was weak to is in fact a really BAD idea, higher level spells costed more MP/were harder to find (FF8).

I also disagree with the idea that the bosses were too easy, there were a few bosses that we just downright insane. In fact the reason I never beat the game was because I was having serious difficulty with a boss who would just, at a certain point, use an attack that instantly killed my entire party. Being underleveled in FFXIII didn't mean you had to figure out strategies, it meant you died, period.

Lara wrote:
but I hated how I couldn’t control what the other two characters do, yes I can control which mode or whatever they’re in, but I can’t control what they actually do, so many times I wanted them to heal the main character, but noo they have to do it the way they want. It’s not up to you to decide when to receive the healing thing. This brings up the features that FFXII had in its Gambits system, the thing where you choose to heal a certain character after their HP drops below 50% for example. But again, too much control made it too easy, so something in between? I was actually thinking of having the ability to change the leader during the battle while maintaining the fast pace of it and not having any of the Gambits features from FFXII.

This. This. So much of this. The fact that you could only control one character, and the fact that if that one dies it's all over, and the fact that your partner AIs really don't give a flying **** really didn't help the game be fun.
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 User is Offline Arc   Post Posted: Tue Jun 07, 2011 4:52 pm
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well my point was that yes you had a seclection of 100 spells but you always used the best one for the situation (not neccecarily strongest i was simplyfying it) so you know what youre gonna use, the only difference is instead f doing auto to pick the best, you had to go through a menu, and you still have the option to choose certain spells on your man so just use a main healer if healing was that much aof a problem (never was for me) i found 1 boss to be dificult as the main game goes, the hunts yes, they where challenging XD and i dont think you died if you where underleveled XD
nor do i think you should be underleveldd if you didnt skip stuff XD
but well, maybe we both played it in different ways or i was luckyXD
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Aruko wrote:
Though seriously if Im out walking around in the night to ASDA with the pedo/rapist/murderer/psycho of questionable sanity vampy....who do I have to be afraid of? XD

Kuro Ryu wrote:
A warlock? Arc? ... I've heard weirder things about you to be fair actually XD

crazed4now wrote:
Arc's children would be the spawn of satan.....
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 User is Offline Anubis13   Post Posted: Tue Jun 07, 2011 4:59 pm
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This guy was easy, huh?

Also, on the subject of old FFs and their being "turn based" compared to XIII, I know that every FF (X aside) from VI and up (possibly even more, I have yet to play V or lower) was ATB, in which enemies still had control while you were navigating the menus, more or less just like in XIII.

Also, I did control the healer, which is exactly why fights took bleeding forever and I got **** for score.
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 User is Offline Arc   Post Posted: Tue Jun 07, 2011 5:06 pm
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yes actually i killed him first try with no death, perhaps my first strategy worked well if he was supposed to be hard, like i said i only died on one thing in game and the final boss once with his insta kill XD
oh, and i guess when i first throught the king behemoth in pulse cos i wasnt high enough lvl XD
that and i worked otu it goes a lot easier when you use buffs/debuffs so that h doesnt get to "stand up" XD
but yes the boss you posted was easy XD
or at least was not hard, i just played through as oirmal and i beat him first go XD

i think i hardlyu ever used someone with heal as my main, normally it was commando or sentinel, my party when i could use them for the whole game was vanile fang and ...the little boy i forget the name off XD

and yes whoever said the summons where useless, they where pretty crap XD
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Aruko wrote:
Though seriously if Im out walking around in the night to ASDA with the pedo/rapist/murderer/psycho of questionable sanity vampy....who do I have to be afraid of? XD

Kuro Ryu wrote:
A warlock? Arc? ... I've heard weirder things about you to be fair actually XD

crazed4now wrote:
Arc's children would be the spawn of satan.....
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 User is Offline Anubis13   Post Posted: Tue Jun 07, 2011 5:32 pm
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If that guy wasn't hard for you, then you and I have VERY different opinions on what is considered underleveled. He has two attacks in which he causes a huge explosion that engulfs the entire arena, damaging your whole party, and changing the weather, I have NEVER survived either of them, at all.
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