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What Combo For FF do you like most? - Goto page Previous  1, 2
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 User is Offline Phoenix_flame   Post Posted: Fri Jun 02, 2006 8:35 am
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fighter+fighter+white mage+black mage
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 User is Offline Guest   Post Posted: Fri Jun 02, 2006 1:57 pm










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Fighter, monk, white mage and red mage.
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 User is Offline Ultimate Anarchy   Post Posted: Tue Jun 06, 2006 4:05 pm
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heh... you guys should try 4x White mages on the original... its hard as all hell but its definitly a fun challenge Smile
dawn of souls and origins is pretty dang easy no matter what combo you choose so i would try this out with the original Wink
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 User is Offline Llama_Drama   Post Posted: Fri Jul 28, 2006 1:47 pm
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Oh yes Dawn of Souls was "ez"....Any combo wood dew.



werd up dawg -.-
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 User is Offline Ultimate Anarchy   Post Posted: Mon Jul 31, 2006 6:03 pm
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it was easy... but still the funnest of all the versions... had the most items, monsters, quests etc.
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 User is Offline Llama_Drama   Post Posted: Mon Jul 31, 2006 7:58 pm
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yes..yes, you got it straight up.... ^_^
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Ily feet.

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 User is Offline harcesis   Post Posted: Sat Nov 04, 2006 7:23 pm
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knight, monk, black mage and white mage
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 User is Offline Xeta   Post Posted: Sun Nov 19, 2006 10:12 pm
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I've only played on GBA, and I used a Japanese version, but here's what I found.

The class structures that I like most are the following:
Ninja, Red Wiz, Monk, White Wiz (I used this one, and it works...very well)
Ninja, Ninja, Monk, White Wiz (not so sure about this one)
Red Wiz, Red Wiz, Monk, White Wiz (again, not too sure)

Well, those are the only three I think are really good. I don't use a Knight because knights are an extra burden in boss battles, and boss battles are the only really hard battles. Monster battles are easy, especially because Red Wizards, Monks, and Ninjas are very good at physical combat. I think having both a Ninja and a Red Wiz is a good idea because a Ninja can get good armor and a Red Wiz is just good at magic.

And of course, the Monk can attack with twice as many hits when he has no weapons on, so using Haste and the attack-increasing spell (Temper or something, don't know because it's in Japanese for me) on the Monk using the Ninja and Red Wizard helps the Monk do lots of damage with each hits, and 32 hits with each attack, which means HUGE damage. And of course, the White Wizard can cast protective and healing spells to keep this combat engine going, so nothing can really stand it for too long.

So yeah, if you use them the right way, Monks are the most deadly attackers ever to exist. They rule.
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 User is Offline CrowX   Post Posted: Sat Dec 27, 2008 1:08 am
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I like using monk,thief,red mage and knight
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 User is Offline Dark Maxim   Post Posted: Sat Jan 10, 2009 7:21 pm
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I actually think that for optimal GBA version stats, I'd go Knight-Red Wiz-White Wiz-Black Wiz.

Yes, I said Red Wiz.

This is because the Red Mage gains no stats upon class change, so he's the perfect candidate to solo the game until promotion so that the other three get their extra stats. Trust me, on a knight or ninja, ten to thirty levels makes a huge difference in your MP (30-400 points, depending on how lucky you get with growths). Same with masters and MRES.
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 User is Offline lukyhunter   Post Posted: Sat Jan 24, 2009 7:17 am
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I'm a big fan of knight, white mage, black mage, black mage. I watched a video on youtube not long ago and someone beat the game solo with just the white mage. It was one of the newer versions though. Still, I think I'll give it shot one of these day's. girl sorry but, this looks like a face wearing a piece of popcorn.
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 User is Offline texzephyr   Post Posted: Sun Jun 07, 2009 3:41 am
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i liked Knight,Ninja,Red Wiz, Black Wiz...
like the best rounded one which is the above with WW in place of RW but more offensive... and lets me make use of Excalibur and Ultima...
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Artex

by shandy^ miss all the old sig makers that were on here...
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 User is Offline Sephsta   Post Posted: Thu Jun 18, 2009 8:58 pm
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To be honest my favourite is...

Black Mage
Black Mage
Black Mage
Black Mage

haha, It's kinda unstoppable
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