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The flee vcommand has been replaced with brunos repel
duel wield weapons having a sword in each hand bshould allow double damage with halved attack.
2 handed weapons holding a sword in two hands should slightly increase damage
Elemental attribute system...
I'm starting to get the feeling I'm winding my game I am designing elemental affinity: hellfire into this.
An ability to train up stats like attack and defence battles tend to drag on specially gatheringc expriace can get boring which is why I tend to loiter in the forums. Acccesory function how do you vget those
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