| shouldn't this have had break dmg limit?
I think ff9 should have break damage limit in it, or maybe some of the skills should have been scaled down a bit, because you get shock when its pretty useless and already deals 9,999 hits for an obscene amount of mp.... compared to thievery which can deal 9,999 for little mp.
Lots of things in this game are maxed out too early damage-wise which makes it feel like there is nothing left to earn, which is why I think shock should have been earnt in disk 2 where it may have been some more use than just spamming the enemy with 9,999 all the time...
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