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RE5 QUESTION -
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 User is Offline Fithosol   Post Posted: Tue Jul 28, 2009 4:36 pm
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RE5 QUESTION

Anyone know how to beat Wesker and Jill, when we shoot at them they dodge like crazy. Some places say you just have to run away for a certain amount of time, some say you actually have to fight them. *hopes this is seen in the next few minutes* Laughing
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Arc wrote:
see he isnt all perversion and sexism

he says the smartest shiz sometimes XD

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Too bad it's only sometimes Laughing
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 User is Hidden FuNEnD3R   Post Posted: Tue Jul 28, 2009 5:43 pm
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Sorry I cannot help. I was looking forward to this game, but the horrible controls steered me away from it. It is my way of boycotting a product that I feel should have been better, so hopefully devs will get the hint for future updates/games.
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 User is Offline Cim Trifius   Post Posted: Wed Jul 29, 2009 2:50 am
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Laughing That fight can be tricky.... the key of winning is to dodge both of their attacks in the beginning of the battle. Also, to speed things up, you can go right of the position in which you start - when you come close enough to the middle-section of the eastern wall of the room, a cut-scene will start, allowing you to go inside... after that, you both (Chris and Sheva) flee from Wesker, until they decide to split up to take care of one person each. You actually just have to survive their attacks for a certain amount of time to win the first part of the battle (seven minutes, as Wesker states at some point of the battle...)

Hope it helps. I love that game xD
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 User is Offline Fithosol   Post Posted: Wed Jul 29, 2009 9:26 am
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FuN - Yeah, I fealt the same way at first. The controls aggravated me from the beginning, but once I got the hang of being able to pivot and run around corners without it really slowing me down it's a lot of fun in two player story mode. I don't actually own the game for the same reason, but I have to admit the monsters are sickly creative and the story's alright. Being a Halo fan it is very frustrating not being able to move and fire at the same time, but I got over it after about two hours.

Cim - We were hoping we could actually fight them but we ended up just running away the whole time, which was actually surprisingly difficult as well.

Got to the final stage last night, going to finish it off tonight.
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Quote:
Arc wrote:
see he isnt all perversion and sexism

he says the smartest shiz sometimes XD

Dazzard wrote:
Too bad it's only sometimes Laughing
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 User is Hidden FuNEnD3R   Post Posted: Wed Jul 29, 2009 12:15 pm
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Sounds reasonable Fith, thanks Smile
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 User is Offline Fithosol   Post Posted: Thu Jul 30, 2009 10:40 am
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Upon further review (playing a bunch more last night), the controls are seriously flawed, almost on purpose, to create more of a challenge in the game and give it a more horrifying feel. The inability to move and fire your weapon forces you to do a lot of running. I fell as though faster moving enemies could have fixed this problem easy. There is also a weapon vs damage flaw. I'll explain:

You are a big squishy bug zombie with scythes for hands, hypothetically speaking of course Wink, I have a shotgun... You have a tender soft spot on your abdomen that is ripe for the blasting... I blast it... You should die... I am not amused by the fact that you can unload 10 - 12 shotgun shells in a single unarmored enemy and it remains pursuing you... lazy programming perhaps?

Anyhow, I give this game a 3 out of 5 and a check minus because it did not live up to it's very apparent potential but is very pretty and still fun to play.
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Quote:
Arc wrote:
see he isnt all perversion and sexism

he says the smartest shiz sometimes XD

Dazzard wrote:
Too bad it's only sometimes Laughing
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