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Hidden HP/MP - Updated 3/16/09 - Goto page Previous  1, 2, 3  Next
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 User is Hidden FuNEnD3R   Post Posted: Sat Jan 03, 2009 3:10 am
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I thought about those things, but then I figured some people would complain about it being too hard so I decided not to make it fail sometimes. Perhaps it would be fun to make it not work on bosses though. To Lara, haha yeah I hardly ever used in spells in FFVIII due to them weakening my stats. To be honest I disliked FFVIII, especially coming from the masterpiece which is FFVII.
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 User is Offline Sean994   Post Posted: Sat Jan 03, 2009 6:35 am
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FuNEnD3R wrote:
I thought about those things, but then I figured some people would complain about it being too hard so I decided not to make it fail sometimes. Perhaps it would be fun to make it not work on bosses though. To Lara, haha yeah I hardly ever used in spells in FFVIII due to them weakening my stats. To be honest I disliked FFVIII, especially coming from the masterpiece which is FFVII.


I have to totally agree with FuN on this one FFVIII was ok in my perspective because the way the story was it was slow moving and the spell system was one of the dumbest out there and plus like FuN said it would go down when you used your magic or you did it by accident which i did many times with ultima -.- anyway back on topic

Ok don't know if you could do this or maybe in the future when you have some free time maybe but when you scan a monster maybe it could be like FF with a little bio and stats of the monster and stealable items?

Like this almost again just a suggestion you don't have to use it. Laughing

Sean994 used the Cat Scan Fluid...

Steel Claw's Stats Are Now Revealed

Now Scanning Steel Claw
Name: Steel Claw
Description: blah blah blah steal claw is hungry idk lol?
Stats: HP 1 / 100 - MP 0 / 0
Stealable Items: blah blah blah Door to Tommorow.



Again I know this might take forever if it was hard and slow and if you can't have different things for each monster but I think it would be pretty cool because you could see the stats a description and stealable items a monster has.
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 User is Hidden FuNEnD3R   Post Posted: Sat Jan 03, 2009 9:14 am
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That is a good idea. Perhaps when I add a feature to affect the brumos with status effects and other elements such as "weak to fire" I could add that in.
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 User is Offline Sean994   Post Posted: Sat Jan 03, 2009 10:07 am
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What our turn to fight back with status effects that sounds like a good feature I hope we are not getting posion or they will die fast Laughing and elements sound great this RPG is really turning into a real FF now Laughing Anyway thanks for listening on that suggestion.
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 User is Offline Agonhath   Post Posted: Sat Jan 03, 2009 3:46 pm
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Wow, it seems like my reply went a long ways, anyway i say also that you raised the exp a little bit more than what it was, thanks for doing that too Very Happy
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 User is Offline cable   Post Posted: Thu Jan 08, 2009 11:24 am
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Although with bosses you do have an extra turn- so scanning would be given another chance. I'll give the system a try, I've not decided whether its a good idea or not.
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 User is Offline Sean994   Post Posted: Thu Jan 08, 2009 1:10 pm
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cable wrote:
Although with bosses you do have an extra turn- so scanning would be given another chance. I'll give the system a try, I've not decided whether its a good idea or not.


Hmm yeah I never thought about that but would it really matter because if they know bosses are immune to scan why would they try it again lol?
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 User is Offline Dark Maxim   Post Posted: Thu Jan 08, 2009 8:52 pm
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I always used to think there already were elements in the game, but only three. Light, Dark, and Magic.

Light was supposed to be strong against monster-types.
Dark beats humanoid.
And magic was strong against everything until MP ran out, then it was weak to everything...


Anyways...I'm drawing the name from the FFV skill, but...

Zeninage Gear? Or just Zeni/Zenin?

The more gold you have, the stronger the gear gets?

Just thinking it might be an interesting alternative/pairing with Gil Tossing.
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 User is Offline 3nfy   Post Posted: Fri Jan 09, 2009 9:20 am
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I noticed this feature the other day and I love it FuN. At first I was like "THIS IS bs! WHAT ARE YOU THINKING FUN?!" but then I realized that duuuurrrrrr its just like EVERY RPG I play right now XD Nice addition FuN
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 User is Offline Lord J   Post Posted: Fri Jan 09, 2009 9:04 pm
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Hmm...On paper it's good but I personally don't like it. I roughly know the enemy's HP anyway from before you made this change.
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 User is Offline Dazzard   Post Posted: Sat Jan 10, 2009 7:31 am
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Way to make the game harder more interesting FuN clapping
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 User is Offline Agonhath   Post Posted: Mon Jan 19, 2009 2:19 pm
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I have to say im quite satisfied with the change: Its an improvement, one of many more to come i hope Smile
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 User is Offline Sean994   Post Posted: Mon Jan 19, 2009 6:19 pm
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1sephiroth1 wrote:
I have to say im quite satisfied with the change: Its an improvement, one of many more to come i hope Smile


Agreeded although if people didn't like this change why would they like FF it's basicly the same they don't show the HP and MP in most of them so. Well thats just me Razz This topic has been almost 2 weeks old by now can't belive people are still replying best if we end it here. Laughing
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 User is Hidden Kimbrrli   Post Posted: Mon Mar 16, 2009 10:30 pm
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We have modified this feature to make it happen randomly. Sometimes you will get to see the monster's HP & MP and sometimes you will not.

Play now and let us know what do you think please. Very Happy
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 User is Offline Starry-chan   Post Posted: Mon Mar 16, 2009 10:35 pm
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...is this supposed to be a 50/50? because I saw the Hp for 9 straight battles now...
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