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 User is Hidden FuNEnD3R   Post Posted: Wed May 17, 2006 10:49 am
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Final Fantasy XIII Update

Source: http://ps3.ign.com/articles/708/708994p1.html

The development staff offers additional details on all three FFXIII titles.
by IGN Staff

May 17, 2006 - The latest issue of Famitsu has a lengthy update on the new Final Fantasy XIII series, Square Enix's big E3 surprise for PlayStation 3 and mobile. While most of the article is nothing more than speculation based off the contents of the main FFXIII E3 trailer we were able to pick up a few intriguing details through an interview with the development staff.

While Square Enix announced at E3 that development on the main FFXIII game began on the PS2, the magazine reveals that the project switched platforms not too long ago. Back when the Final Fantasy VII technical demo was shown at last year's E3, the team working on that demo was simultaneously working on the PS2 version of FFXIII. The switch came after this. Motome Torishima, director of the main FFXIII title, explained to the magazine that that development staff found it difficult to go back to the PS2 after having experienced the next generation through its work on the demo.

Watching the game's trailer, and it should be apparent why. FFXIII's visual quality is so high that it's tough to differentiate the pre-rendered sequences in the trailer from the real time sequences. Based on the magazine's comments, the battle sequences are definitely real time, as is the sequence in which the main character walks through a detailed forest. The scene towards the end, which depicts the main character walking atop a train and turning to face what appears to be an enemy boss, may be pre-rendered. The magazine uses an image pulled from this sequence as a "movie" picture against which readers can compare the real time battle visuals.

Real time or pre-rendered, visuals seem to play a big role in establishing the FFXIII world. Torishima revealed to the magazine that the development staff spent quite a bit of time on the pre-production aspects of FFXIII. The FFXIII series' concept is based on Crystals that lead the world towards the future. Crystals take the form of real world objects that are used for every day conveniences. All objects are meant to have some sort of meaning, noted Torishima, right down to individual pillars and signboards. The game's graphic artists didn't simply try to make the visuals more realistic.

FFXIII series producer Yoshinori Kitase was unable to provide further details on the crystal-based mythology that will be present in all three FFXIII products. He did make it clear that the mythology won't necessarily form the centerpiece of the storyline, similar to how we -- well, most of us at least -- don't go through our daily lives concerning ourselves with ancient legends. The surrounding mythology will instead be reflected in, for example, the designs that are used in the games, with each of the three titles focusing on and showing different aspects.

The mythology and the usual Final Fantasy elements, like Chocobos, Mogles, and magic names, will be just about all that's shared between the main FFXIII, it's action-oriented sister production, Final Fantasy Versus XIII, and the mobile Final Fantasy Agito XIII. Gameplay will differ between the three titles, with Kitase noting that the staff is tuning the gameplay systems to make sure that there's no crossover.

Kitase gave a few hints about the battle system to be featured in the main FFXIII. The standard Final Fantasy systems, including the ATB (Active Time Battle) system, will make an appearance, although it will be sped up over previous entries in the series. The battle system will also do some things with time and 3D space, although based off Kitase's comments, this seems to be mostly for presentation, as suggested by the slow motion used in the trailer.

Moving onto Versus, director Tetsuya Nomura wouldn't speak too much about the gameplay, noting only that we can expect plenty of action. The Kingdom Hearts team is working away at this one, and while Nomura made it clear to the magazine that the progression through Versus will be different, the team is making use of the know-how it gained in the production of the Disney-based titles.

Nomura was a bit more open about story details, revealing that the main character in Versus is a member of the royal family in a kingdom that has protected family crystals for generations. While the main character sports normal, modern day clothing, he works to protect the family crystals from creatures from another world. These creatures sport machine guns and wear Middle Ages inspired armor.

Unlike the FFXIII trailer, we weren't able to share with you the trailer for Versus. One sequence in the clip showed a cityscape that resembled a modern day metropolis, with a tall, twin-towered building making a strong impact in the center of the image. The main character resides in this building, which Nomura remarked as being the equivalent of a castle in the game's futuristic setting.

Agito is as different as can be from the other two FFXIII titles, as it features Before Crisis style artwork. The mobile title takes place in a magic school, but director Hajime Tabata refrained from getting into specifics. The game's storyline will advance primarily in the school, with players heading out into the main world as they progress. Players will be able to select to play as one of at least 12 different students from the school, each sporting a different weapon, including guns, a bow and arrow and swords. Some characters even fight without weapons!

Square Enix describes Agito as an Online RPG, although as with Before Crisis, you'll be adventuring on your own, joining up with your party only when needed. The game will not have the feel of a massively multiplayer Online title where you form a party and adventure together, Tabata admitted.

Kitase chimed in with some comments on the Online prospects for the other two titles. The main FFXIII game may have some Online elements, although Online play won't be the main part of the title. Tetsuya Nomura made it clear that Versus is not being designed as an Online title, and that the chances of Online support are low.

All three titles seem like they have a ways to go before seeing release. Compatibility for Agito has yet to be decided upon, with Tabata unable to reveal when we'll be able to see screenshots. Regarding Versus, Nomura noted that his team is hard at work on the European version of Kingdom Hearts II, so they're only in the art and pre-production phase of development on the PS3 title.

As for what should be the main event in the series, the main Final Fantasy XIII title, Toriyama jokes that as this is the first PS3 entry in the series, his team had hoped to get it out early, but it seems that we'll have to wait just a bit.

As long as FFXIII arrives faster than FFXII did, we're okay with a little wait.
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 User is Offline Edge   Post Posted: Wed May 17, 2006 6:14 pm
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Wow...


I saw the trailer, actually have it on my comp, and I nearly craped my pants watching the battles. lol

I can't wait. I think XII can hold me off for now, lol.
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 User is Offline Mabus   Post Posted: Thu May 18, 2006 9:14 pm
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I need to get both I'll be playing XII and XIII AND versus XIII all on the PS3, whoa! final fantasy overload
*starts to foam at the mouth*
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 User is Offline Guest   Post Posted: Sun May 28, 2006 6:23 pm










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Seen that trailer so many times before, yup I had the trailer for a while now, since they showed it in E3. And anyways, man It is going to be a long time till it comes out in US. Shoot XII hasn't even come'd out yet!
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 User is Offline Shuun   Post Posted: Fri Jun 02, 2006 7:33 am
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its prtty in tersting how there trying to stir up the final fantasy craze to the next level by showing 2 upcoming final fantasies simotamiouly
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 User is Offline Edge   Post Posted: Fri Jun 02, 2006 7:34 am
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I wonder if they'll ever go back to their turn-based roots... Sigh...
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 User is Offline Shuun   Post Posted: Fri Jun 02, 2006 7:41 am
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Edge wrote:
I wonder if they'll ever go back to their turn-based roots... Sigh...

most likly not becuase but they probably will always keep the rhythm
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 User is Offline Shuun   Post Posted: Fri Jun 16, 2006 7:29 am
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Mabus wrote:
I need to get both I'll be playing XII and XIII AND versus XIII all on the PS3, whoa! final fantasy overload
*starts to foam at the mouth*





lol
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 User is Offline Scarhead   Post Posted: Fri Jun 23, 2006 9:45 am
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I'm too lazy to read.
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 User is Offline Rikku1705   Post Posted: Sat Jun 24, 2006 5:07 am
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I prefer the FFX2 way of battling as it requires much more focus. Unlike turn based moves where u casn spend ages just deciding whether to cast fira or blizzara on a bomb...............
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 User is Offline Shuun   Post Posted: Tue Sep 12, 2006 7:16 am
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Rikku1705 wrote:
I prefer the FFX2 way of battling as it requires much more focus. Unlike turn based moves where u casn spend ages just deciding whether to cast fira or blizzara on a bomb...............


i somwhat agree but i hope the spells look better unlike final fantasy x-2
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 User is Offline Edge   Post Posted: Tue Sep 12, 2006 7:18 am
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Quote:
i somwhat agree but i hope the spells look better unlike final fantasy x-2


Does that mean you don't like the spells from X either? They are the same, after all.
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 User is Offline reviewer   Post Posted: Fri Dec 29, 2006 2:19 pm
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Will the combat be like Final Fantasy XII or more in line with the RPG feel of the previous games of the series? Does anyone know?
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 User is Hidden FuNEnD3R   Post Posted: Fri Dec 29, 2006 2:55 pm
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I am guessing but I would assume it would take after FFXII since Square-Enix seem to like going the MMORPG route.
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 User is Offline DeadCloud   Post Posted: Fri Dec 29, 2006 4:42 pm
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it was good...but i kinda miss the victory music...u hear only in boss battles in XII
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