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Europe and Australia launch of PS3 March 23rd - Goto page Previous  1, 2
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 User is Offline Thorlord   Post Posted: Thu Jan 25, 2007 5:36 pm
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drewy wrote:
I remember all the hype of PS2 but at the time I did almost switch to XBox. Just by looking at graphics and not games. I remember seeing that Abes Odyseey game the one for XBox and thought wow that looks good. I could have so based my console decision off graphics but I think the XBox was too far away. I also remember the specs being shown in stores and even then I knew PS2 was inferior. I still chose it though and it turned out to be the best console of the gen.

As for the Toy Story graphics I think Microsoft did that aswell.

The specs of the console is strange. Just look at PS2 a 300mhz processor by todays standards it looks pathetic.

I think Sony have got the power wrong again for PS3 though. Just like PS2 it may have some good games but will lack in graphics. They never give there consoles enough ram. It must be the cheapest part and always the most overlooked. I dont get it. Think its showing already as alot of screenshots have some real washed out textures.

the ironic thing is that with 256mb of Vram is not ideal for 1080p, but rather for a lower resolution such as 720p.
if sony had dropped blu-ray and put that manufacturing money in giving the system 512mb Vram and 512mb Ram, the games WOULD look much better than the 360 rather than just the same.
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 User is Offline drewy   Post Posted: Thu Jan 25, 2007 5:44 pm
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I just heard the PS3 has 512MB of Ram but its bottlenecked by the fact that its not unified like 360. So its split 50:50 between the Cell and the GPU. Theres also the fact that the OS eats up 96mb of it.

I know they could drop the Blu ray and put more Ram in but does more Ram really add much to the cost. Im sure you can get a 512MB stick for £30 and in the past when ive upgraded my computer Ram has always had the biggest performance effect.

I don't get this HDTV 720p and 1080p thing though. Not many people have 720p tv's let alone 1080p ones. They should just concentrate on 720p really.
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 User is Offline Thorlord   Post Posted: Thu Jan 25, 2007 5:46 pm
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drewy wrote:
I just heard the PS3 has 512MB of Ram but its bottlenecked by the fact that its not unified like 360. So its split 50:50 between the Cell and the GPU. Theres also the fact that the OS eats up 96mb of it.

I know they could drop the Blu ray and put more Ram in but does more Ram really add much to the cost. Im sure you can get a 512MB stick for £30 and in the past when ive upgraded my computer Ram has always had the biggest performance effect.

I don't get this HDTV 720p and 1080p thing though. Not many people have 720p tv's let alone 1080p ones. They should just concentrate on 720p really.

sony says 1080p, PS3 developers are saying 720p

there is 256mb on the video card, and 256mb on the Ram, it has a 25.3gbs bandwidth between them. so sharing them isint very fast.

the 360 has 10mb Vram, and 512mb of Ram, it has a 250gbs bandwidth between them which makes sharing memory easy.

increased bandwidth gave the 360 a huge advantage, this means that the CPU, and video card can manipulate the same memory at nearly the same time. it gives it a 97% AntiAlising efficientcy, meaning that it takes very little resources to add 4xAA. with the Unified shader artichture shader effects are done much more efficiently as well meaning more shadows, more lighting effects, and better looking visual processing overall.

the 360 video card is VERY advanced. it was built around efficientcy, and architecture rather than raw power.. and in doing so made it the best video card available (until the DirectX10 video cards came along)
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 User is Offline drewy   Post Posted: Thu Jan 25, 2007 5:58 pm
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Yeah. Isnt it that extra 10mb on the 360. Its embedded or something and allows all these affects to be added without any slowdowns. Like anti aliasing and 4xAA like you said.

I thought the 360 was also going to support DX10 at some point aswell.
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 User is Offline Thorlord   Post Posted: Thu Jan 25, 2007 6:06 pm
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drewy wrote:
Yeah. Isnt it that extra 10mb on the 360. Its embedded or something and allows all these affects to be added without any slowdowns. Like anti aliasing and 4xAA like you said.

I thought the 360 was also going to support DX10 at some point aswell.

so did i.
i read the hardware specifications of DX10, it doesnt meet 1 or 2 requirements, but meets everything else.

DX10 cards have more than just Unified Shaders, it has Shader Model 4 (360 doesnt support) AND it has dosens of Shader processors working just on shader computations (again, the 360 doesnt have)

so it runs something like DirectX9.7 or something. almost DirectX10
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 User is Offline drewy   Post Posted: Thu Jan 25, 2007 6:12 pm
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Quite close to DirectX 10 then. All these different shader things all seems quite technical. Not sure how these different shaders between Direct X's will influence graphics. Like is it noticable or not.
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