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 User is Offline iLL SuiTed   Post Posted: Mon Nov 12, 2007 9:38 pm
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critical hits

im not sure f this has been already suggested but i think that a small suggestion are critical hits lik each class has a percentage depending on the class and they can land a critical hit that could do lik 2x normal damage
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 User is Hidden FuNEnD3R   Post Posted: Tue Nov 13, 2007 6:24 am
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That is what curse is for in a way.
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 User is Offline iLL SuiTed   Post Posted: Tue Nov 13, 2007 2:29 pm
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well yeah but i feel curse is always more of a burdon than help
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 User is Offline malific   Post Posted: Tue Nov 13, 2007 3:55 pm
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I don´t think it has been suggested yet, but in my opinion it´s not really a good thing (considering you´d have to add it to both players and Brumos; Brumos could just critical-hit you in your first turn and leave you with very little HP).
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 User is Offline Shandris   Post Posted: Tue Nov 13, 2007 4:00 pm
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mal has a good point...the last think i need is a brumo who deals double damage...some classes are hard already lol
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 User is Offline cable   Post Posted: Tue Nov 13, 2007 5:16 pm
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Well, there are 4 options in curse.....

And yeah, theres already IK, which can also be regarded as critical hit.
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 User is Offline iLL SuiTed   Post Posted: Tue Nov 13, 2007 5:58 pm
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malific wrote:
I don´t think it has been suggested yet, but in my opinion it´s not really a good thing (considering you´d have to add it to both players and Brumos; Brumos could just critical-hit you in your first turn and leave you with very little HP).


y would u have to add it to brumos?
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 User is Offline Shandris   Post Posted: Wed Nov 14, 2007 3:35 am
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to make i fair..dont you think it would be too easy if only we were able to deal critical hits?
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 User is Offline iLL SuiTed   Post Posted: Wed Nov 14, 2007 6:57 am
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well it wouldnt be that asy if there was a percentage lik warrier had a 10% because he was a fighter and archer only has lik 3%
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 User is Offline cable   Post Posted: Wed Nov 14, 2007 7:38 am
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Well, Brumos have got to be able to have that chance. And I would have thought an Archer should have a higher critical, since its piercing damage.
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 User is Offline malific   Post Posted: Wed Nov 14, 2007 10:17 am
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bahamut_man wrote:
y would u have to add it to brumos?


As the post above said, it wouldn´t be fair if only you could critical-hit. That never happens Laughing
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 User is Offline iLL SuiTed   Post Posted: Wed Nov 14, 2007 12:30 pm
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cable wrote:
Well, Brumos have got to be able to have that chance. And I would have thought an Archer should have a higher critical, since its piercing damage.


yeh well they also are at a range and they can easily miss so....idk
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 User is Offline cable   Post Posted: Thu Nov 15, 2007 12:03 pm
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Well, I just don't think we need another attack, in general.
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 User is Offline Guest   Post Posted: Fri Nov 16, 2007 10:44 pm










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bahamut_man wrote:
im not sure f this has been already suggested but i think that a small suggestion are critical hits lik each class has a percentage depending on the class and they can land a critical hit that could do lik 2x normal damage
cool
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 User is Offline cable   Post Posted: Sun Nov 18, 2007 12:30 pm
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Please post make a more substantial post next time.
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