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What is more important in a FF game? - Goto page 1, 2, 3, 4, 5  Next

What is the most important element in a good FF (or any rpg) game?
  Battle mode
  Storyline/Cutscenes
  Music
  Replay value
  Other (specify)
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 User is Offline Stappy   PostPosted: Sun Mar 27, 2005 12:15 am
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What is more important in a FF game?

I reckon the story because thats what sucked me in when playing FFX. The music and battle mode were also very good.

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 User is Hidden FuNEnD3R   PostPosted: Mon Mar 28, 2005 8:18 pm
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Darn, I posted a good reply but it was lost since I had to do an OS restore on this server and lost all data from yesterday Sad

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 User is Offline Guest   PostPosted: Tue Mar 29, 2005 8:24 am









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I think storyline has to be good, allong with Character Development, and Villian Development. That's why I never really liked FFVIII, cause they spend at least 3/4 of the game, showing one, and then, the final boss is someone new, that we had no idea about. No back story for her, just threw her in there.. I found it to be kinda cheap. Yet, I liked the idea. Graphics, music, battle mode, all can be forgiven, as long as the storyline is great. That's what really matters to me.
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 User is Offline Guest   PostPosted: Tue May 03, 2005 11:49 pm









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Actually, If You Mean Ultimeca... They Do Explain A Fair Bit About Her Once She Comes Into The Picture... You May Not Have Been Paying Attention. Rolling Eyes
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 User is Offline Guest   PostPosted: Fri May 06, 2005 1:40 am









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Okay .. the reason why I disliked 8... one word.. Odine... okay let me get this straight... a guy who is spoiler going to bring about the way that Ultimecia can go back to the past, and cause all of this havic, yet, he refuses to actually stop his research. Duh!... stop the research, and you have destroyed Ultimecia's powers... of time compression... yet... no.. he makes it out just fine... and continues on his way.. ... it's silly.
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 User is Offline Guest   PostPosted: Sun May 08, 2005 4:14 am









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i realy think a storyline is what makes an ff, and thats really why its so diferent from other video games, without a story it really wouldn't feel like an ff.
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 User is Offline Guest   PostPosted: Sun May 08, 2005 4:01 pm









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What Ultimecia says before the final battle against her clearly explains her motives..

"Insolent fools!"

"Your vain krusade ends here, SeeDs."

"The price for your meddling is death beyond death."

"I shall send you to a dimension beyond your imagining."

"There, I will reign, and you will be my slaves for eternity.


HAHAHAHAHAHAHAHA."
(When using Scan on her first form)
"A sorceress trying to change the world by compressing time and taking power from all sorceresses"

Quote:
the final boss is someone new, that we had no idea about. No back story for her, just threw her in there.. I found it to be kinda cheap.


Umm..it's clearly explained.
(Using Scan on her final form) "Ultimecia, transformed to absorb all time and space. Absorbing all existence as we speak."

Basically, she was born into a world where people feared and hated Sorceresses, and she decided to retaliate against the world and erase it. Then she would create a place where only SHE could live, thus perhaps becoming a god of sorts.

Anyways, Story makes the FF game, because without it, it's just..an average game.
P.S. Sorry for the long explanation.
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 User is Offline Guest   PostPosted: Mon May 09, 2005 12:20 am









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Wow Dude... You Explained That Really Well... <<Claps At Penance>> Lol Rolling Eyes
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 User is Offline Gust   PostPosted: Sun Jul 24, 2005 11:51 pm
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WEll i think the story line would be the best one......
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 User is Offline Mistress_Of_Dragons   PostPosted: Thu Aug 11, 2005 2:09 pm
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Definitly the storyline for me
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 User is Offline Gust   PostPosted: Thu Aug 11, 2005 11:16 pm
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Story line build up the scene and everything that makes it the most important..
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 User is Offline Guest   PostPosted: Mon Oct 31, 2005 4:23 pm









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Yea, storylines in any RPG is a must. Otherwise it kills everything else.
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 User is Offline Guest   PostPosted: Mon Oct 31, 2005 4:47 pm









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I believe the key ingredient to any rpg is customization.

You can focus on just this and chances are your rpg will reach cult status.

Poor graphics? No prob. You'll attract MUD players anyway.

Bad Storyline/Cutscenes? No prob. The better you can customize a character, the less likely people will find fault in a bad storyline. Just asked numerous mmorpg players. No cutscenes? No prob. Just ask numerous browser mmorpg playing gamers.

No music? No prob. Set your game in a PC and the gamer can set the music in the background.

Replay value? Again, no need. The better the customization, the more unique each restart feels to the gamer even when you don't have side quests, secret endings, new game +, etc.

Basic battle system? Again, no prob. You'll attract more old school rpg fans and that's still alot of fans.
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 User is Offline Guest   PostPosted: Sun Nov 06, 2005 6:51 am









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I would say it HAS to be the storyline. I wouldn't say the FF's had the best battle systems, so I maily play them for the story.
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 User is Offline Guest   PostPosted: Sun Nov 06, 2005 7:42 am









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Yup. I agree with you there.
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