Even better, I want to make a game...man, I've already come up with three good storylines today for FF games, as well as a totally new fighting system....
cuatro175
Posted:
Mon Mar 05, 2007 3:42 pm
Ragnarok
Joined: 08 Jan 2007
Posts: 6017 Karma: 144
Location: somewhere playing Final Fantasy & KH =D
Well, for RPG Maker you have 2 choices for Battle System:
-ATB (Active Time Battle--RPG Maker 2003 has this one)
-TB (Turn Battle--RPG Maker 2000 and XP have this one)
PS: When you get back to Gaia in the spaceship, remember to explore the cave that took you to other map hehe
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Damaged 11 Chocobos! (Though itīs a waste counting now XD)
ATB beats the turn-based battles SO MUCH...it's so much more exciting, no matter how it's implemented (The "stop when someone is doing something" approach in FFV vs. the "things happen, but time does not stop for you" approach in FFVI, for example).
AND the last battle song from FFI...yeah, it seems random, but it fits in with the last boss I'm going to have, which will have FIVE levels of combat...each one getting progressively harder and more annoying.
I think Iīll make 3 or 4 battles in a row for the last boss... I have musics from lots of games, such as FFIV (5 or 6 lol), V (around 20), VI (quite a few, Iīll add soon ), VII (every single one here), VIII (same as VII), IX (also around 20), X, X-2 (not many... I just donīt like them much ), Phantasy Star IV (dled 37 today hehe), Lufia II (a few) and... Many more
Such as every RPG Maker default music
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Damaged 11 Chocobos! (Though itīs a waste counting now XD)
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